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 ◄Volume I. Magic►

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Xavier
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Xavier


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PostSubject: ◄Volume I. Magic►   ◄Volume I. Magic► EmptySun Nov 29, 2009 8:49 pm

Magic Types

○Introduction○
Magic is a type of energy that is found in every human. However those who want to utilize that magic into strong techniques journey to become a Mage. Mage's use magic to perform various techniques depending on what type of magic they were taught. The stronger the attack, the more magic it consumes. In the world of Fiore, they're are all types of magic in different forms. A few of them are as followed:

*NOTE: The list provided with certain keys/elements are only a few of the elements/keys. You may be creative and create your own elements as long as it compliments the Magic. (i.e: Water compliments Dragon Slayer, dragon; Celestial Spirit etc etc.)

Table of Contents:
  • Dragon Slayer
  • Celestial Spirit
  • Holder
  • Ice Alchemy
  • Transformation


Last edited by Xavier on Sat Dec 19, 2009 8:54 pm; edited 6 times in total
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Xavier
Head Master
Head Master
Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

◄Volume I. Magic► Empty
PostSubject: Re: ◄Volume I. Magic►   ◄Volume I. Magic► EmptySun Nov 29, 2009 8:55 pm

Dragon Slayer
A specialised form of magic which can only be learned from the dragons themselves. Dragon Slayer allows the user, to a certain degree, transform their body into that of a Dragon. As a result of this, those with Dragon Slayer abilities are able to change their body to their own element, in both offensive and defensive styles. They can also consume external sources of their natural element to replenish themselves, although it has been demonstrated that certain foreign substances will substantially increase their power, ie. When one consumes Aetherion, it greatly increases both the strength of his body, and his magic. Dragon Slayers also have an incredible sense of smell. There are "Old-style" Dragon slayers who learn from dragons and "New-Generation" Dragon Slayers who implant Lacrima crystals into themselves. A few known elements of Dragon Slayer are:

  • Fire: (Karyuu)
  • Iron: (Testuryuu)
  • Lightening: (Rairyuu)
  • Sky: (Tenryuu)
  • Poison: (Dokuryuu)


DragonForce:
When an Old-Style Dragon slayer consumes "The Flame of Rebuke," they awaken the powerful hidden ability, Dragon Force. Dragon Force is when a powerful Dragon Slayer starts to turn their own body into a humanoid dragon. Dragon Force gives the user a huge power up and almost makes the user unbeatable. It increases the damage from standard Dragon Slayer attacks. It causes their body to cover in scales and their magic aura to become visible, taking the shape of a dragon. It is said that a New Generation Dragon Slayer has to go into Dragon Force form to use their magic, but is not as powerful as a true Dragon Force.


Last edited by Xavier on Tue Dec 01, 2009 7:06 pm; edited 4 times in total
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Xavier
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Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

◄Volume I. Magic► Empty
PostSubject: Re: ◄Volume I. Magic►   ◄Volume I. Magic► EmptySun Nov 29, 2009 8:56 pm

Celestial Spirit:
Celestial Spirits are magical beings from their own separate universe, the Celestial Spirit plane. Mages, called Celestial Spirit Mages, are able to summon spirits by opening their gates through the use of keys. These keys are separated into two classes: the more common silver keys and the rarer gold keys. All Celestial Spirits are named after a different constellation.

Contract and Rules:

When Celestial Spirits Mages receive a key and open the gate for the first time they have to set up a contract with the respective spirit which consists of asking the spirit the days in which they can be summoned.[1] This rather simple contract forms a bond between the Spirit and summoner that is taken extremely seriously. However, under exceptional circumstances, such as during the heat of battle, a contract can be asked to be completed later. Contracts can be broken if the mage is arrested or if the mage dies.

The spirits must abide by certain rules, enforced but not set by the Celestial Spirit King. So far the only known rule is that a spirit may not under any circumstances, whether directly or indirectly, kill a human.

Abilities:
All spirits have a different ability that makes them completely unique (Aquarius can control water, Lyra can sing and Crux knows a lot about about other spirits). Most silver keys are not known for their combat abilities, however a few can fight. So far every seen gold key, on the other hand, can fight in some shape or form with some more combat potent than others for example Lucy states when summoning Aquarius that she is the most powerful spirit she has in the Oración Seis arc, but she can only be used in areas with water. The length a Celestial Spirit can be summoned depends on the amount of magic the user possesses and whether the key is golden or silver.

Celestial World:
All Celestial Spirits spend their time in the Celestial Spirit world when not called through by their summoners. Being in the world seems to have some sort of rejuvenating effect on the spirits, restoring their health after being in the human world which, over long periods of time, can potentially kill the spirit. The reverse is also possible: humans are unable to breathe in their world so after a period of time, albeit a much shorter one, they would die. Such an occurrence (a human entering the Celestial world) is a serious breach of contract.

Keys:

Gold:
Spirit mages have the potential to obtain extremely rare Gold Keys, which open the gates of the "Ecliptic Zodiac". While there are large number of silver keys, there are only 12 gold keys, 9 of which have been discovered. Each gold key has the Zodiac symbol of the one it is used to summon on it.
  • Aquarius
  • Taurus
  • Virgo
  • Sagittarius
  • Cancer
  • Leo
  • Aries
  • Scorpio
  • Gemini

Silver:
  • Crux
  • Horologium
  • Lyra
  • Nikora
  • Caelum


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Xavier


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PostSubject: Re: ◄Volume I. Magic►   ◄Volume I. Magic► EmptySun Nov 29, 2009 9:06 pm

Holder Magic:
The ability to use your magic through the use of items, such as weapons armor . One form of this magic allows people to rapidly switch between weapons known as "Re-quipping" or "Ex-Quipping" at will. The more powerful the armor/weapon type is the more magic it consumes to stay in that armor.


Last edited by Xavier on Tue Dec 01, 2009 11:36 pm; edited 3 times in total
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Xavier
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Xavier


Posts : 43
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Join date : 2009-11-28
Age : 32
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PostSubject: Re: ◄Volume I. Magic►   ◄Volume I. Magic► EmptySun Nov 29, 2009 9:12 pm

Ice Alchemy:
Ice alchemy is the ability to form special attacks out of ice, which are either 'static', stationary, or 'dynamic', moving. Using two hands creates more stable creations. It usually begins with the command "Ice Make!" which then allows the user to create a variety of weapons out of ice to be used as attack or defense.

Static ice making creates unmoving, but effective objects such as bows, arrows, lances etc etc, and is a more stable version of Ice Alchemy. Dynamic ice making creates more life-like objects and animals such as eagles, dragons and such, but is not as stable as Static.
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Xavier
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Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

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PostSubject: Re: ◄Volume I. Magic►   ◄Volume I. Magic► EmptyTue Dec 01, 2009 11:45 pm

Transform Magic:

There are many methods to transforming, such as the Take Over method, but a transformation mage can also turn into a copy of another person, or even an animal. Take Over, specifically, gives the user the ability to "take over" the monsters they have defeated into his/her body to use in a fight. The Mage may then undergo partial (or full in some cases) transformations into a hybrid of the monster(s).
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» Volume V. Magic Usage
» Volume III. Roleplaying
» Volume VI. Jewels
» Volume VII. Timeline
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