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 Volume IV. Experience Points (EXP), Stats and Leveling

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Xavier
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Head Master
Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

Volume IV. Experience Points (EXP), Stats and Leveling Empty
PostSubject: Volume IV. Experience Points (EXP), Stats and Leveling   Volume IV. Experience Points (EXP), Stats and Leveling EmptyMon Nov 30, 2009 8:07 pm

◄Introduction►

FTRPG has a stat system called Experience Points. You may be familiar with this term if you have ever played any other RP games like Kingdom Hearts, Pokemon, etc. We'll just shorten it to its abbreviation, EXP. By gaining EXP, your character will grow and may be a likely candidate to be the strongest Mage! However, only the extent of your effort will give you this possibility.


Gaining EXP
You can earn EXP through completion of jobs, participation in tournaments & spars, training sessions or just contributing to the Forum! Easy right? Well, not exactly. Each job has it's own level of difficulty, much similar to the rankings of Mages; S-D levels. The harder the job is, the more EXP you earn. However, if you were to take an low level job, you would earn less EXP.

Now, you're probably thinking "So all I have to do is the above and I can earn some descent EXP? Alright, easy peasy lemon squeazy!" Umm, no not really. The difficulty level of the job you completed is only 30% of your EXP amount. The other 70% is how much effort you put in to complete it. What I mean by this is that the other 70% is going to be judged based on your RP:
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Detail:
You will be judged on how much detail is put into your RP. By this, I mean how detailed and descriptive the movements, actions, environment, interactions are. The more detailed it is, the better.

EX:
Spoiler:

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Grammar and Spelling:
The most important key part of your RP we will be looking for. So make sure when you are done writing it out, check it over for spelling or grammar mistakes. Some may tend to ignore to re-check and that is fine. We are not forcing you to do so. However, we HIGHLY recommend it.
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Effort:
Your effort will also be judged. Putting in your effort, shows us how your dedication into RP'ing is. The longer the job (Paragraphs=10 or more sentences) the more points you get. Little effort tells us that all you want to do is get it over with and get the dang EXP to increase your characters growth, which is pretty low.

EX: What NOT to write
Spoiler:
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Dialogue:
This is not technically a major part of the grading, but it's more like an extra credit type. Whether your dialogue is meant to be humerous, serious, life-changing or a few things similar to that, you will not get marked down for not adding dialogue. However, it is highly recommended in case you are graded poorly on one of the other key parts.
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*Note: You are expected to keep track of your own EXP points. It is not our responsibility to update it for you. We highly recommend you keep track of it by placing it in your signature area.

Example:

Current EXP: 1000
Next Level: 100


Last edited by Xavier on Wed Dec 16, 2009 9:18 pm; edited 5 times in total
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Xavier
Head Master
Head Master
Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

Volume IV. Experience Points (EXP), Stats and Leveling Empty
PostSubject: Re: Volume IV. Experience Points (EXP), Stats and Leveling   Volume IV. Experience Points (EXP), Stats and Leveling EmptyMon Nov 30, 2009 10:02 pm

Section II. Stats

Introduction:
*Kudo's to Swiftflame for creating the idea of the Stat system =]!

Alongside EXP, stats play a huge role in the world of Magic. Stats determine the strengths and weakness's of a Mage, maybe even help the Mage on what they need to accomplish in order to increase their growth. There are six main stats that Mages should focus on are Chikara (Strength), Keishu (Guard), Sokudo(Speed), Genki (Energy), Mahou Genkai (Magic Limit) and Mahou Haburi (Magic Power). Below, you will find a more detailed description for each stat.

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░Chikara░

Chikara is specifically based on the Mage's physical and mental power. The more Chikara they exert, the more powerful their strikes would be. However, the Mage would need to be skilled in controlling their P&M (physical and mental) power. Their strikes would need to be powerful physically, but controlled mentally. What this means is that the attack would need to be powerful, but not overpowered and that is where the mentality kicks in; to control the attack so it does not overexert the amount of energy and magic necessary.
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§Keishu§

Keishu is basically Chikara's partner in battle, but instead of actually attacking, it focuses more on taking the physical and mental strength from Chikara then transferring it to perform Keishu. Keishu's priority is to either protect or reduce as much damage from the oncoming attack from the Mage's body through physical strength. When the Mage's soul is intruded by an unknown trying to take control of the Mage, the mental power from Chikara kicks in. However, it has been proven difficult while trying to resist the intruder and focusing the mentality to ward it off.
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╨Sokudo╧

Sokudo serves as a backup for Keishu. Using Sokudo is considered a much easier attempt at dodging and/or avoiding strikes from your opponents, specifically long range. Sokudo also works together with the Mage's momentum and could work similarly like Chikara's physical factor, but is not as powerful. If Sokudo is used effectively and tactically by the Mage could sometimes use it to confuse his opponents by using Sokudo at an amazingly fast speed and leaving after images in their trail.
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♣Genki♣

Genki is the soul of which all stats connect to or basically a Mage's Stamina. Without Genki, there would be nothing more created after that. A Mages Genki is rarely seen with the naked eye, only seen through strikes exerted by other stats and fueled by Genki. Although this may be, a few Mages Genki's are so powerful and uncontrollable, that the human eye could see it sometimes which is highly unlikely. However, it has been proven that the Genki of Dragon Slayer Mages who have the ability "Dragon Force" are always seen clearly.
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«Mahou Genkai»

Mahou (Magic) surges through all of a Mages body. They can either increase through growth or decrease in battle. However, an average Mage could hold only so much Mahou, thus creating Mahou Genkai. Mahou Genkai spiritually calculates how much mahou a Mage could hold, though the Mage does not particularly feel this transaction.
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«Mahou Haburi»

Like Chikara and Keishu, Mahou Genkai and Mahou Haburi are connected in terms of the way they work. They are so reliant on each other that one would be useless without the other. Genkai would never be used and ignored thus rendering it a burden. Haburi could never exert techniques without Genkai. Haburi is the main offense for Genkai. Using Genkai, Haburi could release strong techniques and attacks in forms of Mahou. Obviously, the stronger the Mage wants the attack to be, the more Haburi consumes of Genkai.

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Each rank has the distribution numbers a Mage can distribute to each stat alongside with their weapons slot, which is basically the number of weapons they can hold. The higher the rank, the higher the distribution number and weapons they may hold. Below are the listed numbers for each rank:

S-Rank:
  • Weapon's Slot: 4
  • Stat Number Distribution: 130


A-Rank:
  • Weapon's Slot: 4
  • Stat Number Distribution: 110


B-Rank:
  • Weapon's Slot: 3
  • Stat Number Distribution: 95


C-Rank:
  • Weapon's Slot: 2
  • Stat Number Distribution: 70


D-Rank/Level 1:
  • Weapon's Slot: 1
  • Stat Number Distribution: 55


Last edited by Xavier on Sat Dec 05, 2009 1:45 am; edited 1 time in total
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Xavier
Head Master
Head Master
Xavier


Posts : 43
Jewels : 9229
Join date : 2009-11-28
Age : 32
Location : United States

Volume IV. Experience Points (EXP), Stats and Leveling Empty
PostSubject: Re: Volume IV. Experience Points (EXP), Stats and Leveling   Volume IV. Experience Points (EXP), Stats and Leveling EmptyThu Dec 03, 2009 9:54 pm

Section III. Leveling

Leveling is a unique and possibly accurate way of sub-ranking FTRPG has created. Once a Mage has reached the maximum number of EXP's needed, they will rise one level each time. When a Mage is not within a guild, they are considered Level Mages or just Mages. Level Mages have the ability to level up and further increase their stats so they basically have a similar system of gaining higher Ranks like Mages in Guilds. However, even Mages in guilds have the leveling system as well. Basically, what this means is you can be a Lvl. 80 Mage and still be at D-Rank or C-Rank when you're in a Guild. The highest level a Mage can achieve in and outside the guild will be yet to be discussed.

System:

Now you're probably wondering, "Well how the heck are we supposed to know when we level up??". After much thought, we have decided that your EXP amount needed in order to Level Up each time will be increased by +1000. For Example:

Spoiler:

If the number of EXP your Mage gains overlaps the needed amount, simply do the math. It's that simple.

Level Job Ranks:

Level 1 - 4: D-Rank and possibly C-Rank Jobs

Level 5 - 15: C-Rank Jobs

Level 16 - 30: B-Rank Jobs

Level 31 - 50: A-Rank Jobs

Level 51 and beyond: S-Rank Jobs


*NOTE: Please also put what Level Mage you are in your signature. The maximum Mage Level is 100
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» ◄Volume I. Magic►
» Volume III. Roleplaying
» Volume VI. Jewels
» Volume VII. Timeline
» Volume II. Guilds and Ranks

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